Dwell on the past and you’ll lose an eye, counsels an old Russian
proverb. Forget the past however and you’ll lose both, concludes the homespun
wisdom of the steppes.
It's long been a favoured intellectual parlour trick of
academics and commentators to draw analogies between our turbulent present and
some period in the past that best supports whatever Cassandra-like prognostications
they wish to prop up.
Many people will tell you that the early 21st century bears striking
similarities to the period of decline and fall that characterised the end of
the Western Roman Empire and heralded the beginning of the so-called Dark Ages.
By all accounts, we are living through a period like that when
Pax Romana still bumbled along; just before the administrative collapse of the
empire removed the fig leaf of the rule of law.
For Pax Romana, substitute Pax Americana, take your pick of
barbarians at the gates and before you know it, the 21st century looks a lot like
Rome, just with the internet.
But I'm not sure I buy into that one. Sure, it has some
persuasive elements but if this period of decline at the end of the so-called
American Century bears any similarities to any other empire, it is probably to
its immediate antecedent, the British Empire.
And there is plenty of support for that particular hypothesis.
The similarities are incontrovertible; notions of individual liberty and
commercial freedom were the ideological bedrocks of each empire. Both were empires built on an economic
advantage based on industrial superiority and in each case, success was
consolidated by the ability to build and protect a vast global trading network.
The empire argument works on the supposition of a golden
Edwardian age of British Empire; the last long hazy afternoon before the
storm clouds of the Great War gathered. In many ways, almost a hundred years
later, that same sun could now said to be setting on the idyllic Gatsby-like
garden party of the American Century.
But even that analogy starts to look stretched when compared
to the 'Great Depression 2.0' hypothesis. The similarities here are very compelling: a
major financial market crash precluding the breakdown of international
consensus as the global economy goes into freefall. Throw in an environmental
disaster of Dustbowl proportions and you've got The Grapes of Wrath with
go-faster stripes.
The problem with this particular analogue, as with all the
others, is that until we topple into Dark Ages style chaos or global conflict,
all of these hypotheses are nothing more than devices to justify a particular
forecast.
While the prophets of doom cast about in the dressing up box
of history, my own searches for historical resonance have taken a rather
different route. My journey started with Umberto Eco and ended with Assassin's
Creed.
We are not living through a redux version of the Fall of
Rome, the eve of the Great War or even the Wall Street Crash. We're actually so
neo-medieval that we don't even know it.
Neo-medievalism, to the uninitiated, is the refraction of popular culture and theories
of international relations through the lens of the Middle Ages (or, to be
totally postmodern about it, through the lens of how we perceive the Middle Ages).
In his 1986 collection of essays Travels in Hyperreality, Umberto
Eco posited that "we are at present witnessing, both in Europe and
America, a period of renewed interest in the Middle Ages, with a curious
oscillation between fantastic neomedievalism and responsible philological
examination".
For Eco, the semiotics of this neo-medievalism are manifest
in many aspects of modern popular culture and while he cites Disney's fairytale
castles as exemplary totems of this fascination, the truth is that -- in one
form or another -- western European thought has probably been yearning for an
idealised middle ages since before the medieval period even finished.
The perceived romance and simplicity of the Medieval
narrative for example inspired the faux gothic bombast of London's 19th century
architecture; from the houses of Parliament to Tower Bridge and St Pancras, the
turmoil and confusion the Industrial Revolution saw our Victorian forbears
searching for some certainties among the dark satanic mills. Classicism was one
avenue but neo-medievalism offered a vision that was both closer in time and
more vernacular.
In political
philosophy in the 1970s, former LSE International Relations professor Hedley
Bull raised the possibility of a theory
of neo-medievalism as a force for good, in which individual notions of rights
and a growing sense of a "world common good" were undermining
national sovereignty.
He saw a complex layering of international, national and sub-national
organisations which might help "avoid the classic dangers of the system of
sovereign states by a structure of overlapping structures and cross-cutting
loyalties that hold all peoples together in a universal society while at the
same time avoiding the concentration inherent in a world government."
Neo-medieval theory has of course evolved since then,
comfortably accommodating the changes to our evolving society. The rise of the
mercenary (in modern parlance, the Private Military Company) is an emerging
trend in the late 20th and early 21st centuries that would find plenty of
medieval precedent. The importance of powerful trading city states like London,
New York, Hong Kong and Singapore echo the commercial power and medieval autonomy
of Hanseatic Hamburg, Venice and er...London.
Even ye olde internet is woven seamlessly into our
neo-medieval tapestry. As a trans-territorial domain operating outside of the
jurisdiction of national law, it has much more in common with the Catholic
Church than is immediately obvious.
As technology improves, it enables us to create a re-tooled
medievalism of fantastically ersatz detail: a Middle Ages that never actually happened; yet it is more vivid to us than any evoked by authentic artefacts.
These days, I find that my neo-medieval noodlings often take place in a beautifully rendered open world video game. In the guise of an assassin, wandering the streets of Crusades-era Jerusalem or late medieval Venice and Rome, I can now scale the dome of the Temple Mount or survey the old Rialto Bridge from a gondola on the Grand Canal.
The scale and detail of the future's hyper-historical theme parks are not measured in physical units like acres and litres and tonnes but rather in units of information. Pixels and gigabytes are the currency of the hyperreal.
Only as I wandered among the digitally re-imagined ruins of the Coliseum or the Pantheon as they might have been in the Rome of the 1400s, could I even begin to understand the depths of that peculiar fascination; the desire to inhabit an inauthentic and pneumatically-enhanced mappa mundi.
These days, I find that my neo-medieval noodlings often take place in a beautifully rendered open world video game. In the guise of an assassin, wandering the streets of Crusades-era Jerusalem or late medieval Venice and Rome, I can now scale the dome of the Temple Mount or survey the old Rialto Bridge from a gondola on the Grand Canal.
The scale and detail of the future's hyper-historical theme parks are not measured in physical units like acres and litres and tonnes but rather in units of information. Pixels and gigabytes are the currency of the hyperreal.
Only as I wandered among the digitally re-imagined ruins of the Coliseum or the Pantheon as they might have been in the Rome of the 1400s, could I even begin to understand the depths of that peculiar fascination; the desire to inhabit an inauthentic and pneumatically-enhanced mappa mundi.

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